Yes, I'm not dead. I apologize for the sudden inactivity. I've been away the past several months as I went back to school, and wanted to focus on it full time without ANY distractions (which obviously included Minecraft). I hope you're all doing well . As promised, there WILL be an official summer reset around early July. I only have 2 more weeks of school left, then I'll be back full time. I've already started brainstorming on some features to be added for the summer reset (I promise it's nothing as complicated as the Core). Hopefully I'll be able to show some sneak peeks of it soon. If you have ANY suggestions, feel free to post them in our suggestions forum.
Two extremely important questions I had for you guys;
1) Should the Faction Core feature be removed as it's too complex for some players to understand, or should we keep it and create some type of "noob proof" tutorial?
2) Should soups be brought back, or should we stick with potions?
EDIT: Server down due to a crash exploit. Working on a patch ~ Fixed.
Mainly just some bug fixes, and adding back some old features that were removed.
After some thinking, we decided to add Key Hunter crystals back. They're available for purchase through the token shop, or webstore again. Any previous items that contained the Key Hunter enchantment, such as King items and crates, will now contain the Key Hunter enchantment again. Due to adding this back, the chances to receive rare items from crates have been nerfed slightly to prevent any "easy" damage to the economy through free keys. The chances to receive keys from the enchantment are set in stone, and will not be altered. If you're going to whine about the chances like previous times, deal with it
+ Fixed issue where /f raid would give you an internal error
+ Fixed issue where scoreboards wouldn't appear during raids
+ Fixed issue where the core's...
Custom biomes will not be used this map. Ordinary 1.7 biomes will be used.
The borders of each world will remain the same from previous maps. There will still be flat bedrock at Y:1. There will also still be end stone from Y:2 through Y:40 in the End.
Overworld: 20,000 x 20,000 (10,000 border)
Nether: 4,000 x 4,000 (2,000 border)
End: 10,000 x 10,000 (5,000 border)
Building in the Nether will be enabled this map due to lava flow being reactivated (so you can obtain plenty of lava). However, claiming in the nether will remain disabled. You can find more information about this in the Lava Flow section.
Border claiming is still enabled. Claiming corners of the border will also remain disabled.
The current /f raid command bases it off hours, and charges you $50,000 per hour. We're well aware of the issue that a fair amount of raids take less than an hour. Due to this, we’ve changed the command to charge you per minute,...
EDIT (3/29/2015): Server will be reset for Spring break (U.S. based). A thread containing all the information will be posted in a few days.
EDIT (3/24/2015): Wrapping up the coding parts. Moving onto builds next. I'll make sure to get a de_dust2 PvP arena built.
EDIT (3/13/2015): Work is going extremely well. Minigame (LMS / LFS / KOTH / FOTH) code rewrites are being wrapped up. Moving onto the slight changes, bug fixes, and small additions next.
EDIT (3/9/2015): Work for the "soft" reset has begun. There is no ETA.
Before I get into it, I apologize for my extreme inactivity. I've been having a plethora of overwhelming internet issues (still to this moment). I'm certain a majority of you know as to why my internet's been having issues by now. My ISP (internet service provider) has promised that everything will be sorted some time during this week, hopefully before the weekend. With that being said, let's discuss this “soft” reset...